Modo with Ellery | Ep 27: Superpowered Sculpting
For a while I have been using Modo for the majority of my sculpting needs. Admitedly I am not a master of digital clay such that my go to workflow starts with plunking down soem Z Spheres and getting down to business... I tend to use sculpting as a bit more of a supplement to my typical polygonal and SubD modeling. That said, I do use sculpting on a myriad of different levels and at many different points of my workflow. I have usually had pretty decent success with the Modo sculpting arsenal and enjoyed a fairly fluid experience. Some recent conversation on the forums has led me to do a bit of a deeper dive into the relative success of my workflow and I wanted to share my findings with all of you.
Also note that there is a giveaway associated with this episode (the first of many I hope). so make sure to like, subscribe and read the details in th video description!
In this episode we will be exploring tips to improve your Modo sculpting workflow. This episode is aimed at helping you to get the best results when sculpting. Following these tips you can even get decent performance on meshes with tens of millions of polygons. Understanding how multi resolution sculpting works can help you to use the tools for their strengths instead of fighting with their weaknesses. So grab your mouse or Wacom and let's make something cool!