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Procedural Hexagon Array Wrap to UV (How To)

Procedural Hexagon Array Wrap to UV (How To)

This video takes you through the principals of wrapping the Hexagon grid on another surface that has a UV map. It allows for a live adjustable tool set built on top of the new surface while utilizing all the properties we exposed in the previous videos. We use MODO in this case but any software with procedural mesh operations can be used such as Houdini, Blender or Rhino Grasshopper

MODO | Merge Meshes and Unmerge Mesh

MODO | Merge Meshes and Unmerge Mesh

MODO | Polystein: Rotation Options

MODO | Polystein: Rotation Options