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Welcome to my blog. I document my adventures in travel, style, and food. Hope you have a nice stay!

Substance Designer | Procedural Wood

Substance Designer | Procedural Wood

In this tutorial we are going to create a simple wood pattern and turn that into a full PBR material using Substance Designer. I will also showcase the approach of starting with height and grayscale data and extrapolating maps from height such as normal, ambient occlusion and roughness. From there, we will finish up the tutorial but colorizing the wood. 


Substance graph

Substance graph

MODO | Resolving Vertex Normal Smoothing Issues

MODO | Resolving Vertex Normal Smoothing Issues

MODO | Vertex Map Display

MODO | Vertex Map Display