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Auto Character System 3 | Early Access

Auto Character System 3 | Early Access

Auto Character System 3 is next generation of auto rigging and animation tools for Foundry MODO and a continuation of production proven Auto Character Setup series. Gain early access to this powerful modular rigging and animation toolset using the launch promo that’s valid until December 24th.

Buy now at: Auto Character System 3 | Early Access

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USE LAUNCHPROMO DISCOUNT CODE UNTIL 24.12.2020 TO GET 25% OFF!

Features Summary:

  • Fully modular architecture that allows for assembling rigs from pre made assets using drag and drop actions.

  • Non-linear workflow, rigs can be readjusted at any time, even if the animation process is in progress already.

  • Contextual approach for easy focusing on a single task at a time: assembling, fitting, binding, weighting or animation.

  • Biped and quadruped rig presets included.

  • A plethora of modules such as biped/quadruped leg, biped arm, spine, joint chains modules, etc. included for easy custom rigs assembly (not all modules are available yet and the available ones are still Work In Progress).

  • Mesh resolutions for setting up variants of the rig (proxy, low resolution, high resolution, etc.) or for creating variations of the character such as different clothing sets.

  • Improved binding workflow including tools such as: binding using existing weight maps (Bind From Map), duplicating bind setup, transferring bind setup from one mesh to another and an Unbind command.

  • Improved weighting workflow via custom palette combining standard and proprietary tools.

  • Single click weights mirroring that supports both standard and topological symmetry.

  • Automatic mesh and box proxies setup for improved animation performance.

  • Poses and actions library (not fully implemented yet), poses and actions mirroring (not implemented yet).

  • A set of tools for faster animation process: seamless IK/FK workflow, space switching for rig controllers (not implemented yet), keyframe editing commands.

  • Seamlessly integrated interface with many features and settings available directly via item properties panel.

  • Standardise tool for making ACS3 scenes compatible with vanilla MODO.

  • Rig baking tool for export to external applications via .fbx format (not implemented yet).

  • Rigging Development Environment for building custom modules and rigs or saving customised versions of standard assets (documentation on custom development will be released later).

Buy now at: Auto Character System 3 | Early Access

Live Stream | Auto Character System 3

Live Stream | Auto Character System 3

MeshFusion Bezier Booleans in Modo 14.2

MeshFusion Bezier Booleans in Modo 14.2