Hi.

Welcome to my blog. I document my adventures in travel, style, and food. Hope you have a nice stay!

MODO | Particles to Dynamic Weight MeshOps

MODO | Particles to Dynamic Weight MeshOps

The new Set Weight MeshOp in MODO opens up a lot of possibilities and is hopefully the first of many features in this area. Here we use a particle system to create dynamic weight maps that can be use for deformation and shading.

Here’s a great thread on the Foundry forum on this topic:

https://community.foundry.com/discuss/topic/151806/vertexmaps-in-the-mix

Unreal Engine | Non-Destructive Landscape Tools (Spline Actor)

Unreal Engine | Non-Destructive Landscape Tools (Spline Actor)

Modo | MeshFusion | Emboss and Deboss

Modo | MeshFusion | Emboss and Deboss