MODO | Particles to Dynamic Weight MeshOps
The new Set Weight MeshOp in MODO opens up a lot of possibilities and is hopefully the first of many features in this area. Here we use a particle system to create dynamic weight maps that can be use for deformation and shading.
Here’s a great thread on the Foundry forum on this topic:
https://community.foundry.com/discuss/topic/151806/vertexmaps-in-the-mix