Ozone Rig Swapping and Rig Baking for Massive Performance
New videos on the development of the Ozone Engine.
You can bake out your rig into a single file with all the channels you want to expose for animation added to the ‘harness’. You then add the Ozone plug-in as a deformer and point it to your baked rig. The Ozone engine will give you all of your animate-able channels to manipulate and evaluate the deformation much more quickly than your ‘standard’ rig.
You can also swap out your baked rig for a lighter one in a sort LOD type of operation. For instance, you may have characters in your scene that don’t need to full array of deformers and animation controls, you can swap out a new ‘rig’ (Ozone file) with a lighter rig….meaning faster evaluation and fewer controls. Because all the animation channels are done via a ‘harness’ (null/or locator item) you won’t lose any animation that may already be on your character.