MODO I Mastering Vertex Normal
Hi Everyone.
Today i’m showing off basics and more advanced tips and tricks about vertex normal editing for Full Weighted and Micro Bevel Workflow in Modo.
All those principles are of course applicable to every DCC app, so be sure to take a look at it and learn more about mastering the shading in every situation for real-time game art as well as rendering. The Micro Bevel and Vertex Normal editing help maintain really good poly-count using Middle Poly style and help guiding cage envelope during bakes as well.
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Best regards, Franck E.
(aka smoluck)
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