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Fixing Symmetry off-origin in LightWave

Fixing Symmetry off-origin in LightWave

Working with symmetry is a big time saver and a super efficient way to burn through model creation. Sometimes you may find yourself with broken symmetry on your model and this is usually an easy fix. But what if your model isn’t at the origin or doesn’t run through the X,Y or Z axis cleanly?

This nine minute video tutorial walks you through a quick solution to getting your mesh back in the symmetry business.

 

MODO | SoftSelection Sets

MODO | SoftSelection Sets

MODO | Creating a Procedurally Textured Eyeball

MODO | Creating a Procedurally Textured Eyeball